IN DEVELOPMENT // DEMO v0.2

ORBITAL
COMMANDO

You command from orbit through the uplink.
Your body is expendable.

Get the free demo
PLATFORM
WINDOWS
PRICE
FREE DEMO
PLAYERS
1-2 LOCAL
UPLINK
ONLINE

01 // THE UPLINK

COMMAND FROM ORBIT

Orbital Commando is a 2D side-on war sandbox. You're a commander in orbit, wired into a body on the ground.

Fight with it, buy reinforcements and drop them in by dropship, build out your base and call down orbital strikes. When your body dies, jump into the next soldier and keep going. Lose the uplink and you lose the war.

A dropship leaving orbit above the planet
ORBITAL DROP // INBOUND

02 // THE GROUND

EVERY PIXEL
IS REAL

The ground is a simulated material world. Dig tunnels, blast craters, burn the grass and collapse bunkers onto the people inside them.

Bodies take real wounds. They bleed, break and ragdoll, and the battlefield remembers every fight.

  • Destructible soil, stone and concrete
  • Wounds, ragdolls and gibs
  • Calibre-based penetration and suppression
  • Fire that spreads through the grass

03 // FIELD MANUAL

WHAT YOU'LL DO

Napalm raining down from an orbital strike

ORBITAL STRIKES

Aim napalm, mine pods and bunker busters from orbit and watch the ground come apart.

Build mode, placing a generator in a base

BUILD MODE

Add rooms, defences and generators to your base while the battle is still running.

Giving orders to a squad

SQUADS AND RANKS

Order squads, promote veterans and bring medics. Switch between your soldiers at any moment.

The glowing orbital uplink inside a base

DEFEND THE UPLINK

Each side has one. Damage it and their strikes and drops get weaker. Blow it out and they're finished.

Two players in split screen

CO-OP AND VERSUS

Plug in an Xbox controller for player 2 and fight side by side in split screen, or go head to head in versus, each with your own base and uplink.

The skirmish setup on the title screen

ENDLESS SKIRMISH

Reroll any map with random traits: caves, gold, weather, time of day and outposts. Or switch the aliens off for a straight two-army fight.

04 // HOW IT WORKS

GAME SYSTEMS

The rules under the chaos. Numbers are the defaults from the current build.

05 // FORTIFY

BASE BUILDING

Your base is a bunker dug into the ground around the uplink. Press N to grow it while the battle carries on around you.

  1. 01Pick a part. The camera roams free while your soldier holds still.
  2. 02Place the ghost. It shows green where it fits, and red with the reason where it doesn't: "Too far from the base", "Needs solid ground under it".
  3. 03Snap it on. Rooms and corridors snap onto the bunker and cut their own doorways through. Defences stand on solid ground nearby.
  4. 04Pay and build. You pay up front. The part rises row by row and can be shot while it goes up. Short on power, it takes twice as long.
  5. 05Change your mind. X sells the part under the cursor for half its price.
Build mode, placing a generator room on a base
BUILD MODE // N

THE CATALOGUE

CONNECTORS

  • Corridor A passage onto a new room601
  • Shaft Up or down a level, by jetpack701
  • Blast door A corridor with a door that opens for your side1401

ROOMS

  • Barracks Posts for three more guards1502
  • Armoury Refills a soldier's ammo, once every 20 s2002
  • Med bay Closes wounds, tops up blood, mends limbs, puts out fire2202
  • Generator room Eight more units of power250+8
  • Gold extractor +2 gold a second while powered4003

DEFENCES

  • Sandbags Low cover150
  • Wall Concrete cover300
  • Watchtower A firing deck up high for a guard1601
  • Turret A turret on any flat top2202
  • Gun emplacement A turret behind sandbags2802

Gold cost Power used

POWER

The main generator gives 10 units and the starter bunker uses 6, so you begin with 4 spare. Most parts draw power. Go over budget and parts go dark, newest first. A generator room adds 8 more.

CUT THE POWER

Shoot out a base's generator and it goes dark. Doors fail open and turrets sag. After 30 seconds a backup kicks in at half power. A weak uplink signal drains power too.

6 / 10 USED
The vendor's shop in a bunker under an outpost

OUTPOSTS

HOLD THE GROUND

Stand on an outpost unopposed for 8 seconds to take it. It pays 1.5 gold a second and your dropships can land there.

A bunker under every outpost heals and resupplies whoever holds it. Its vendor sells weapons, explosives and med kits straight into your inventory.

Inside the Commandos' hangar

HANGAR

THE MOTOR POOL

Every base has a hangar out front, with roller doors, a gantry crane and a repair workshop. Buggies, bikes and the Kestrel roll out from here. Vehicles drive through built parts, but soldiers, rounds and blasts don't.

A Commando base from outside

FACTION STYLE

TWO WAYS TO BUILD

Commando bases are clean concrete and steel under a radar dish. Raider forts are welded scrap with spikes and tyre walls. Inside, every room is fitted out for its job, from bunks to medical beds.

06 // THEATRES

THE MAPS

Every layout is rerollable, with a live preview before you drop in.

Red-rock mesas behind the Frontier's hills

IN THE DEMO

THE FRONTIER

Rugged hills over a cave network, a neutral alien nest deep under the middle and the Bone Collectors' crag.

A concrete deck under a huge ruined building

IN THE DEMO

THE PROVING GROUNDS

Four metres of concrete built for vehicles, ramped decks and two huge ruined buildings to drive under and fight through.

A walled fortress with a moat and drawbridge

FULL GAME

THE EXPANSE

A map twice as wide, four regions, and walled fortresses with gatehouses and drawbridges.

07 // BELLIGERENTS

PICK A SIDE

The Commandos' base and hangar

PLAYABLE

COMMANDOS

Elite, armoured and well supplied. Clean steel bases, cyan visors and the Kestrel gunship.

Raiders firing from rocket bikes

PLAYABLE

RAIDERS

Scrap-built and loud. Rusted forts, rocket bikes and a habit of riding straight at you.

The Skarn Brood Mother

FULL GAME

THE SKARN BROOD

An alien hive faction of stalkers, bombardiers and a Brood Mother, all fighting for the Heart.

08 // MOTOR POOL

VEHICLES

An Assault Buggy jumping a hill

ASSAULT BUGGY

A crewed gun on four wheels that goes over anything.

A walker in its hangar

WALKER

Two armoured legs. It steps over ground that stops wheels.

A Raider rocket bike firing its fork rockets

ROCKET BIKE

Raider-built, fork-mounted rockets. Also works as a missile.

The Kestrel gunship lifting off

KESTREL

The Commandos' VTOL gunship, crewed off its own pad.

The 12 metre mech behind its shield

THE MECH

12 metres tall, dropped from orbit, with two manned shell cannons.

09 // FOOTAGE

THE TRAILER

ULTRA17 logo

11 // TRANSMISSIONS

ULTRA17 ON YOUTUBE

Follow the build. Devlogs, new features and plenty of things exploding, straight from development.

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12 // MISSION PLAN

ROADMAP

  1. NOW

    DEMO v0.2

    Boot camp, skirmish on two maps, Commandos and Raiders, split-screen co-op and versus.

  2. FULL GAME

    THE EXPANSE + SKARN

    The giant fortress map and the alien hive faction.

  3. COMING SOON

    STORY MODE

    A campaign you can play in co-op.

  4. COMING SOON

    HORDE + ZOMBIES

    Hold the line against wave after wave, then against the dead.

13 // DEPLOY

PLAY THE
FREE DEMO

Boot camp with a gruff sergeant on the radio, then skirmish against a commander AI that sends wave after wave.

Demo v0.2 · 51 MB zip. Windows 10/11, 64-bit, a DirectX 11 graphics card. Unzip anywhere and run OrbitalCommando.exe. Xbox controllers work.

CONTROLS
A DMove
W / SpaceJump / jetpack
SCrouch / climb down
LMBFire
RMBSharp aim / alt fire
RReload
EPick up / grab / enter vehicle
1-6Pick a weapon
BBuy menu
NBuild mode
OAim an orbital strike
Q holdSwitch soldier
Alt holdSquad orders
TabTactical map

Everything can be rebound in Options.